J'adorerais avoir ce jeu sur mon téléphone, surtout si tu le peaufines un tout petit peu ! Pour un projet réalisé en 48 heures, c'est vraiment impressionnant. Je pense qu'ajouter plus de monstres et un système de rareté pourrait créer un engouement et inciter les joueurs à rester sur le jeu.
Superb GFX & atmosphere. I think the strong point of your game is the visual.
One small thing you could improve is this: Try to keep the same pixel scaling throughout the game. What I call "pixel scaling" / "pixel consistency" / "consistent pixel resolution" is that all the visual elements (characters, objects, backgrounds, etc.) adhere to the same pixel grid, preserving a uniform look and avoiding issues like mixed resolutions or uneven pixel sizes. I think you did a great job as a whole except the background element (bushes, mountains & sky) & the shopkeeper girl.
Fun starting point for a creative gameplay. Right now, it is a bit too random for my taste. There's missing some sort of strategy in the crafting.
Some bugs I found: - If you click to quickly during transitions the game sometimes crashes. - Some elements stay "enabled" during cutscenes (you can click on the bed, door, cauldron even if you are in the main menu or in a cutscene)
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J'adorerais avoir ce jeu sur mon téléphone, surtout si tu le peaufines un tout petit peu ! Pour un projet réalisé en 48 heures, c'est vraiment impressionnant. Je pense qu'ajouter plus de monstres et un système de rareté pourrait créer un engouement et inciter les joueurs à rester sur le jeu.
Superb GFX & atmosphere. I think the strong point of your game is the visual.
One small thing you could improve is this: Try to keep the same pixel scaling throughout the game.
What I call "pixel scaling" / "pixel consistency" / "consistent pixel resolution" is that all the visual elements (characters, objects, backgrounds, etc.) adhere to the same pixel grid, preserving a uniform look and avoiding issues like mixed resolutions or uneven pixel sizes.
I think you did a great job as a whole except the background element (bushes, mountains & sky) & the shopkeeper girl.
Fun starting point for a creative gameplay.
Right now, it is a bit too random for my taste. There's missing some sort of strategy in the crafting.
Some bugs I found:
- If you click to quickly during transitions the game sometimes crashes.
- Some elements stay "enabled" during cutscenes (you can click on the bed, door, cauldron even if you are in the main menu or in a cutscene)